Scenario
Set in a post-war Ukraine context, the exercise imagined a new European security challenge emerging after the fighting had subsided. The threat came from illegal weapon flows moving out of the conflict zone and into Europe through black market and organised crime networks.
As weapons moved, political pressure intensified, disinformation spread, and national responses began to pull the European Union in competing directions.
Exercise
Participants were convened as a temporary European strategic crisis council tasked with advising the EU's collective response.
They were divided across teams representing two broad policy blocs. One bloc favoured containment, measured action, and greater sensitivity to civil liberties. The other favoured a more security-maximalist response, with stronger policing powers, tighter borders, and a more forceful posture.
Across three policy submission windows, teams had to review developments, debate options, and submit formal policy advice.
Mark selected which proposals moved forward, shaping the course of the scenario and its strategic consequences.
The game lasted 80 mins.
Environment
Participants joined remotely, joined breakout rooms and used Conducttr's simulated channels to monitor events, assess public reaction, and coordinate their response.
The information environment and human domain were simulated by Conducttr, with live facilitation and structured policy submission points shaping progression through the scenario.
Teams used team-based messaging channels for internal collaboration. Breakout rooms enabled real-time coordination, while formal recommendations were submitted through the exercise process for adjudication by Mark.