Participants per session (for more please contact us)
Scenario Editor to write your own exercises, Virtual Desktop to experience crises, Facilitator Dashboard to control the exercise.
Custom URL and your own styling.
Fully white-labelled (so you can present Conducttr as your own simulation platform)
Calculations, scoring and self-paced microsimulation exercises
Basic video.
You may add URLs from popular services such as Youtube, Flowplayer and Vimeo.
Conducttr Video Service - upload via Scenario Editor.
MP4 files can be directly uploaded to Conducttr and we host them. Video is streamed and rate-adapted depending on available bandwidth when played to the Virtual Desktop.
Overcomes concerns about hosting videos on YouTube and access issues where companies have blocked YouTube.
More productive to upload directly to media library rather than via external video site.
Excellent picture quality.
Conducttr Video Service - upload via Virtual Desktop.
Players can upload videos via the Virtual Desktop.
Real-time Data.
Scenario Editor allows designer to add pre-defined data capture points for real-time updating in facilitator dashboard on timeline and as pie charts. There is also a real-time feed of player communications on email, social media and websites (if allowed by the licence).
Checklist.
Intended for observers to confirm completion of training objectives but can be used in other ways too.
After-action Review.
Allows observer comments to be recorded on any content and checklist item live while exercises is running. Results are send in exported data and after-action review report
Contemporaneous observations provide better feedback and the AAR report saves time delivering feedback
Pulse.
Allows observer comments to be recorded on any content and checklist item live while exercises is running. Results are send in exported data and after-action review report.
Greater visibility of how players are performing during a live exercise.
Can be used to provide a Common Operating Picture (COP) for the information environment.
Assessment Toolkit.
This feature available for all team licences (excludes Colibri) but is a paid enhancement to allow human observers to make quantitative assessments about the behaviour of the training audience. Exercise designers can design own schema of observable behaviours and how these map to capabilities. Results are shown as a radar diagram to easily visualise expected capability to actual performance.
TeamChat Plus.
Integrated instant messaging service that works in a similar way to Slack or Microsoft Teams.
Better collaboration between training audience
SIMPRESS and player websites.
Allows players to create and edit news articles across a wide range of corporate and media organisations, and blogs.
Perfect for exercises where players are expected to publish content as they would in real life.
MS Office attachments.
Allows scenario editor & virtual desktop to upload & attach MS Office documents. Other licences are limited to PDF attachments.
Allows players to work on MS Office documents and share during the exercise. Increases the realism of the exercise if information is usually passed in MS Office documents.
Social Plus.
These are additional social media channels only available on Osprey: Reddit, 4Chat, Weibo, VK
Help Desk Channel.
Allows teams to respond to support tickets as they would in real life.
Pattern-of-life.
Allows exercise control to publish content on demand in addition to master events list.
Simulate crowd reactions such as twitterstorms, simulate stream of angry emails!
Greater productivity due to portability of content, greater live exercise control due to activation on demand.
Impersonation.
Allows players with the right permissions to send and receive messages from any number of personas.
Provides flexibility for exercise control to cover a range of key stakeholders and can reduce cost of staffing many active role-playing characters.
Also used to allow players access to key social media accounts and email inboxes.
Live Persona Management.
During an exercise, allows exercise control to find and update most persona details such as who can impersonate them, their location, disposition and social media account activation/deactivation.
Unexpected website hack.
In exercises where a website needs to be taken offline but has not been planned for, exercise control can "hack" or otherwise disable the website.
Multi-MEL.
Allows for multiple events list to be run independently of each other.
Provides facilitator an alternative to branching and provides options for sequencing of events, which all gives more flexibility
Spoof Engagement.
Allows designated participants the ability to change the number of likes, shares and comments on any social media content.
Enhances realism of the information environment, improves feedback to training audience and measurement of effects.
Internet search simulation.
Provides simulated search across internally-published websites sites. Websites can start the exercise undiscovered. Supports boolean searches (OR, AND). Finds websites and social posts.
Creates realistic information environment to allow training audience to practice finding information.
Social Graph.
Allows exercise designers to create realistic social networks of followers and influencers; and allows training audience to follow and unfollow.
Realistic information environment allowing training audience to practice discovery and investigation.
Website details.
Allows additional "hidden" details to be associated with a website such as Who.Is or SimilarWeb data, browser console, web application scan.
Social Watch.
Social media monitoring dashboard that works on data from the simulated social media channels just as the real social monitoring tools do in the real world. Provides sentiment analysis on live published content. Scripted content can also be auto-analysed for sentiment or manually fixed.
Allows training audience to practice identification of trends and influencers.
InfoMap.
Allows the scenario designer and exercise control to assign a GPS location to personas and consequently display social media posts and press articles on a geographic map. Map content can be filtered by search term or drawing regions of interest.
Simulates real-world software that players may have access to in their jobs.