Cosmic Voyage Enterprises is a fictional space cargo company. When, on day one, one of its rockets crashes into the small neighboring town of Millisville, Florida, the students are called upon to formulate a response to the unfolding economic and environmental disaster. Various stakeholders are represented on social media and email from local artists and activists to union reps, family members, the mayor and the environmental protection agency. Each stakeholder offers a different perspective on the event so that there is no single definitive version of events nor single opinion on the right thing to do next. Whatever the final decision there will be winners and losers.
Matters are further complicated by business and ethical dilemmas. For example, paying for cost of the clean-up could bankrupt the company. Given that most of the employees are from Millisville, fixing the full environmental damage could see most of the town’s residents become unemployed. When the environmental protection agency agent indicates that he’ll take a bribe to write a more favorable report, the students know that it’ll reduce the cost of the settlement but leaving the town short on the funds to do all that’s necessary.
Students across Florida play the game for three weeks, forming into teams of five and choosing a role from CEO, COO, CMO, CFO and legal counsel. They are then each sent different, unique information pertinent to their role which hence requires them to collaborate and share what they know and decide how the company should respond.
Educational games and simulations like CVE takes ideas that can be abstract or difficult to communicate and takes them tangible. In puts the student right at the heart of the education so that they understand it at a deep, personal level from first-hand experience. Teachers are supported with training materials so that they’re never in the dark and can always ask for a “story so far” to catch up on how the game is unfolding.
Conducttr hosts all the content and provides all the interactivity to represent the various stakeholders – publishing videos, tweets, Facebook updates, blog posts and emails. Students can discuss events on Twitter and Facebook and have the characters automatically respond. Via email they can send requests for additional information and get a reply based on prior choices their team has made. For example, if they side with the company whistleblower who says the rocket payload was overweight, they’ll get a different operational report than if they’d dismissed the accusations.
Conducttr manages the whole student and teacher registration process and provides the client with detailed metrics on which schools, students and teams are performing well, who’s engaged the most and which choices are the most popular.
Since CVE, two other games of a similar type have been developed – Global Sky Fireworks and most recently T2 Sports which looks at the issue of outsourcing overseas manufacturing to create a new prosumer sneaker.